![]() ![]() I then interpret the art director’s requirements, which includes figuring out how to stage a product and make it look good. I tend to collaborate with the art director and find out as much as I can about the target image, the target audience, the color scheme I should be following, and how to put together the composition. From brief to final 3D render within an hourįirst, to be able to tell a story and set the context, you need a brief and a target. I’m quite good at creating the lighting but not necessarily at modeling, and by working with Substance, I don’t have to worry about making models.Īdobe Substance 3D enables designers like Aditi Kapoor to respond to stakeholder requests, create and stage high-fidelity prototypes, and adjust them as needed in a matter of minutes. ![]() I love the combination of art and math that you get in 3D, and my passion lies in creating high-quality technical 3D shaders. Now I’m a demo artist at Adobe because I really enjoy showing other people how to use the Substance tools to make their own lives easier. ![]() I’ve worked on movies for Pixar and Blue Sky Studios, shading characters, sets and materials. I am a technical 3D artist with over 15 years of experience in VFX and animation. Substance provides a shortcut that speeds up the whole 3D design process and opens it up to a lot more people. That way you can compose much faster, and you don’t need to be an expert in all the individual categories. Substance includes a vast library of customizable high-end 3D assets so you can find sophisticated shaders, textures, and models online that you can just drag and drop into your scene. The Adobe Substance 3D ecosystem brings about a significant change and makes 3D design accessible to everyone. Finding generalists who excelled at all of these was difficult. You needed someone for the 3D modeling, the shading, and the lighting. In the past, 3D design was a complicated and time-consuming process that required experts with specialist level knowledge.
0 Comments
Leave a Reply. |